In an attempt to secure both land and funds for the cause, our team journeys to the mysterious land called "The Empty Empire." Once there, we quickly learn that this place, once the capital city of the empire, has become a terrifying necropolis. The adventurers are caught up in a battle with the mounted, undead centurions barring our entrance to the city. We manage to defeat them, and make our way into the guard shacks along the city wall. There, through some research and arcana checks, we discover that some ancient relic, artifact, or spell is keeping The Empty Empire in a perpetual state of reanimation. Each day, the dead citizens are repaired and rise anew, pantomiming the shadows of their former lives, and we have no idea how long they've been doing it. More importantly, we aren't quite sure how to stop it.
Our death cleric, as well as our monk who worships one of the gods who is meant to ferry the dead, are beyond distressed by this situation. We promise to return and try to free the undead from their shackles, at a later time.
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Previously On ...
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