Too often in life we are told that our childhood hobbies and passions will never amount to much. We're encouraged to let creativity die out, in favor of more "reasonable" pursuits. And while we do sometimes have to put those instincts aside to take care of our families or ourselves, we should never lose that spark completely. After all, who knows when you might suddenly pick up the hobby again, and create something that will outshine and outlive your wildest dreams. How lucky for us that Gary Gygax was one such man. Born on July 27th, 1938, Ernest Gary Gygax was always a creative and curious soul. He spent his childhood playing make-believe with neighborhood friends and board games at home. As early as 5 years old, he already adored card games and chess. He grew into a young man obsessed with science fiction and fantasy, filling his time with the stories of H.P. Lovecraft and Jack Vance. Even in the midst of his work and family life as an adult, where he found jobs as a shipping clerk and insurance underwriter, Gygax always maintained his passion for gaming. His obsession with wargames in particular would go on to inspire him to create his own worlds, rules, and entire gaming system. ![]() It may be hard to imagine a world without D&D now. Not only has it been around for many our entire lifetimes, but it has pervaded pop culture in shows like The Big Bang Theory and Stranger Things. Even if you don't play it, you have heard of it. And if you do play, more often than not you can point to a moment at the table where you fell in love with the game. For most of us here at the REP, that love keeps us coming back night after night. Gary Gygax was able to essentially create a new style of storytelling, one that perfectly illustrates the idea we previously discussed: that roleplay is a living art form. Spells we know and use now in every game were born at Gygax's own table, and created by his children and their characters. They are a part of the very lore of the world. Gygax's own tale was full of failure and defeat. He was deemed unfit to join the Marines. He was high school dropout. At one point he was fired from his stead job of almost a decade, and left to help provide for his wife and five children on what he could make cobbling shoes in his basement. His catalog of health problems included walking pneumonia, multiple strokes, heart attacks. And yet, like the very heroes he helped create an entire game for, Gygax kept fighting back. His personal victories can be found in every page of our own Dungeons and Dragons books and supplements. And the message that goes along with them is clear: don't give up. Your dreams are worth pursuing. I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." -- Gary Gygax Gary Gygax is fondly referred to as "The Father of Roleplay." There is no doubt in our minds that this title is well-earned. But he could not have known, when he began, how much his games would change the lives of those who played them. Here's just a few of the ways our own team has been touched by Gygax's legacy:
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![]() For as long as humanity has been communicating, we have spent our spare time telling stories. Whether they take the form of prehistoric cave paintings, epics like Homer's Odyssey, or children telling ghost stories at a slumber party, something inside of us longs to pass on legends, histories, and fairy tales. Songs. Movies. Books. Theatrical productions, whether simple or grand. Each one of these tells a story, though they all may tell them differently. And we are content with such creative mediums. Many of us enjoy sitting down in a movie theater with a bucket of popcorn to enjoy the latest Star Wars movie, or indulge in a fluffy romantic comedy. Plenty of us have favorite books or graphic novels, and stacks of unread treasures waiting at home to be cracked open. All of these are familiar, and comfortable. So, what makes Tabletop Roleplay so different?As a storytelling tool, there is a unique sort of magic in roleplay, and a chance for players of any level to create wondrous tales of their own. You may never star in a major motion picture, and you may never want to. You might not possess the talent or inclination to write the next great classic, and Broadway may never call your name. But at the table, you step into a world of living adventure. A world where your choices immediately impact the story, and your ideals influence how good, or bad, everything turns out in the end. Whereas a movie theater separates you from the action, at the table you are a part of it. A key part. No matter how many fellow adventurers journey with you, and no matter how much or how little you are comfortable contributing, you matter. Your ideas and visions matter. Your story matters. ![]() The art of roleplay (and it is, in fact, an art) takes those recognizable elements we understand about storytelling -- characters, plot, action -- and puts them directly into the hands of its players and dungeon masters. Not only that, but it brings a necessary teamwork and collaboration to the table. Even in a party where everyone is fighting among themselves, they still move the story along together. The variables of dice rolls and random encounters are experienced as a team, giving you the chance to transcend above ordinary entertainment. Roleplay is, and should be, a combination of so many different art forms. We improvise, thinking fast on our feet and putting ourselves in the mindset of our characters, as many professional actors do every day. We write our backstories, some long and some short, and our bards craft poetry and song. We often draw our own art and maps, trying to bring visuals to the worlds we've created. It doesn't have to be perfect, it simply has to be. That's where all stories begin. So, let's stop putting roleplay aside as if it were a lesser art. Let us not be ashamed of this hobby we've come to know and love, nor pass judgement on the way others play it. That's the glorious thing about art: making it your own. Break the rules, if it suits your table! Make up your own homebrews! Stick exactly to the script, and never deviate. No matter if you play with three people in your garage, login and play-by-post online, or stream from a lit studio with a cast of twenty. All are valid, and ALL are the "right way" to play. Who knows? Maybe you will come up with the next biggest thing in RPGs, at your very own table. From Athens to Eberron, storytelling as a concept has constantly shifted and grown. The art of the tale is magnificent in its simplicity, and its ability to stretch our imaginations, and make us the gods of our own tiny worlds. Here, we celebrate that art, and the grand traditions that come with it. Every story, from the most innocent nursery rhymes to the heroic epics, deserves to be appreciated. Join us as we dive into every realm, and explore every corner of roleplaying craft, in our brand new blog. Welcome, friends, to Once Upon a Tabletop. |
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AuthorKaitlin Bellamy is a professional actor, author, and narrator. She has made her living with the art of storytelling, and now co-runs Random Encounter Productions with Dungeon Master Cody Stone. See more of her work here! |